With this subclass, you're unlikely to be forced to spend your turn moving into position before attacking. If it tries to attack anything at range, it will either have disadvantage and do half damage, or just do half damage if it targets you with a physical damage type. It is possible for your echo to be up to 1000 feet distance from you and still function while it is being utilized in this manner. Already attacks are most frequent for fighters. We plan on being a frontline fighter that combines the inherent tank of the Dragonborn to support using the multiple attacks that come with the Echo effect. If Strength-based, you want a Barbarian. of movement to spend. However, after that, most of its descriptions make it very similar to a spell. Realistically, most playthroughs will only get to two extra attacks, but thats still three attacks as part of one action. Since I tend to pick the weird outliers first, this guide is about the Echo Knight, a subclass introduced in Explorer's Guide to Wildemount. Fighters aren't known for their ability to scoutthat'soften a job left to the party rogue or ranger. Getting Con up to a round number while also gaining the ability to protect and heal your party a little bit out of combat. This isnt anything to shake a stick at as youll most likely have a con modifier of 3 or 4. Because you are making chance attacks for all areas, your adversaries cant go around you for more you wont have to worry about being touched if you use teleportation appropriately. You can do this a number of times equal to your Constitution modifier, regaining expended uses on a long rest. Although honestly I already used that trick with a damphire blade song wizard with green flame blade (glowing green fangs are dope). The bottom three stats could be swapped around, especially moving Wisdom to 12 for the sake of common saving throws. I chose a Copper Dragonborn mostly for the ability to deal acid damage. than to try to move it along with you. It really is up to you, however. You will be utilizing you according to the most extent if you only use it as an additional location from which to strike. Sadly, this madness has made it so that our love of riding is no longer represented in our build apart from the training we already had in it. Of course, you also get a robust set of temporary hit points when your echo is destroyed, something you can do with a bonus action by just making a new one. Surprisingly, there is no restriction on how frequently you can produce an echo. Follow along as we reveal the backstory of Grey, a. Its also not a spell, meaning it cant be countered. Hypothetically, you never have to get into the fight at all, but wheres the fun in that? Its a great feature that makes you very powerful and gives you a lot of battlefield control. Its a sacrifice play for the echo, but since you just move 60 Feet without giving up your action, its of little concern. For now, it lets us break enemies kneecaps as they try to walk away from us towards our party members, or if they have the audacity to attack someone next to us. Echo Knight fighter build. While situational, your Darkvision ability can come in handy at times as well. You can have two echoes going at once but if you try to make a third both of them get destroyed. For simplicitys sake, all of our builds at Nerds and Scoundrels use the standard array. Discuss this with your Surprisingly, there is no limit to how often you can create an echo, so youre always going to benefit from at least some of the abilities you gain from this subclass. You can also teleport to switch In my opinion, the Echo Knight has been the best part of this release. You have a ton of amazing possibilities. When you take the mobile, it enhances your movement speed by 10 feet. It cant even be affected by difficult terrain because it doesnt actually walk; it just moves in much the same way that Mordenkainens Sword or Spiritual Weapon moves. Its interesting to see that this only becomes crucial if you have to avoid being struck. Out of combat teleportation and scouting could be amazing for a rogue. It cannot be restrained poisoned, blinded, or subjected to any other ailments if it is immune to all of them. You can use a bonus action to create two echos instead of just one. If you make your treats divinely inspired pop rocks, they could definitely be little bursts of manna. We and our partners use cookies to Store and/or access information on a device. Echo Knight almost feels out of place as a fighter subclass, but then again I cant really think of a better place to put it beyond making a new class and sticking every Gish flavor there. Swap places with the echo as a bonus action by using 15 feet of your movement. The Unleash Incarnation feature isnt all that were discussing here, but we will start with it. Even if they used the disengage action before attempting to flee, a large number of foes of our now are at risk of being stunned by chance attacks. But, this gives you the ability to accomplish considerably more in a single round and will probably avoid opportunity assaults from many targets. Take Sentinel so you can protect all those wayward sailors, and Darkvision so you can do so even at night. This site works best with JavaScript enabled. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. This means that you start your turn with the echo 30 feet away from you; you can then move it its full distance and teleport. Listed below are a couple of tricks up their sleeves. You are blinded for a maximum of 10 minutes while performing this. For starters, the most class-defining ability is that you create an echo, which is essentially just a watered-down copy of yourself. stepping into a better position might keep you safe. It's a solid pick, just not a favorite of minefor this subclass. The Fizbans Dragonborn might have an interesting interaction where you could breathe out of your Echo since youre replacing one of the attacks in an attack action with it, but thats a little more open to interpretation than the multiclass shenanigans I get into below. Although the build uses heavy armor, I invested some points in Dexterity for those pesky Dex saves. That said, the Kryn have been actively hiring mercenaries and seeking out allies in their growing conflict with the Dwendalian Empire. Prioritize Constitution second. Advanced Echo powers often require expenditure of one's Reaction. Managing this character can have a bit of a learning curve, as . Thus, it cannot be considered a creature. We can apply that same logic to the Echos teleportation, and so long While your Echos are flimsy, you can create new ones during the fight. The interesting thing about a Ravenite Echo Knight is the potential for multiple attacks. Weaknesses: Hard to kill but has very low damage output compared to . But Echo Avatar allows you to fill this niche nicely. 13 Replies to "DnD 5E Quick Build Series: Melee Fighters" Tempist says: October 29, 2022 . longer 0, so it makes sense that you could pay the 5-foot cost to escape a until you have completed a short or long rest, you cant utilize this feature again. At higher levels, you can throw a couple more Ability Score Improvements at Constitution, anyway. With the BBEG, you can quickly enter and exit a fight without ever letting them touch you. Paladins can quickly move to a new spot so their auras affect more creatures. Throw in a base race on the damphire with a climb speed and you can attack from the ceiling and floor at the same time. "The Echo is not considered a Creature, it's a Magical Object. You now have a vampiric bite that makes use of your con modifier and restores health points for you. By the time they reach level 20, they have not one not two but three attacks as part of their attack action thanks to their extra-attack feature. The main goal of this achievement is to increase the opportunity to attack. Ok, so heres the pedantic wording starting to come into play. True, but Fireball doesn't target a creature. Source: Explorer's Guide to Wildemount. They then dash, teleport, and move about 90 Feet away in one turn. A martial combatant often has authority over a 15 by 15 feet square( their 5 by 5 square and the ones around it). You make this choice for each attack. Below, well outline the choices we made in building our character. Dhampir: Custom ASI (plus two and one, or one in three scorers). Because they can quickly seize control of a fresh location on the battlefield for which to cast spells, even casters benefit from this. Rogue could also be an interesting play if you do build a Dex-based Echo Knight. It's the echo. Barbarians are a staple, and for good reason. the echo is an object. You can attach your mage hand to your echo and have something that is fully functional for attacking and interacting with objects. Echo and PC next to the target still counts as alone. How 4 attacks? Even highly mobile monks could use a duplicate of themselves to move about even more conveniently. This echo lasts until it is destroyed. as you will have 15 feet of movement to spend after teleporting you can Most other subclasses are some kind of paragon of martial and physical excellence (Eldritch and Rune Knights aside, but they have very tangible, intuitive sources of their power). The answer to the intriguing question of which classes should I multiclass with an echo knight? is therefore YES. It is undoubtedly the most distinctive of the Fighter subclasses. Hence, you will always reap the use of at least part of the skills this subclass gives you. Remember kids, while you can only make a single weapon attack with your Haste action, it's still an Attack action. As you will see, the big winners for when it comes to abilities for this combination of subrace and subclass is Constitution and Strength. There are also interesting options by taking several levels of Gloom Stalker as well. (Everything seems more awesome with Norse chants) Still, very cool class. Are you grasping what Im saying? Need help killing a troll? That almost makes better sense as a 3-level dip into Fighter for Bladesinger so you could still end up casting Wish, but at that point youre just delaying your access to Wish which is hardly ever the right idea. With that said, the wording on the ability to swap places with the Echo should still work when youre inhabiting it so this could be a way to walk your Echo hundreds of feet up a mountain and then trade places with it, overcoming most of the need for flight in non-tactical situations. Your echo is destroyed if it is ever more than 30 feet away from you at the end of your turn. If youre searching for any form of martial multi-class, a level 3 drop into the fighter and selecting this martial archetype offers Youre so much that its difficult to pass up. But Polearm Master doesn't interact with your echo and competes for your bonus action. Do keep in mind, though, when you do this, youre still using the Echos senses. Nevertheless, the subclass shakes up how you approach combat and can make for good roleplayif your echo suddenly develops its own personality! This thing is already insanely There are a multitude of racial options that could work for an Echo Knight build. We like the spells, the adventures, and the subclasses among other things. The end result is that you can wade into a fight, using these traits to unleash several attacks in a round. Originally from Critical Role's Explorer's Guide to Wildemount, the Echo Knight in Dungeons & Dragons 5th edition is a powerful Fighter subclass. Using your reaction you can transport your echo into the path of an approaching attack against a target you can see this ability is available to Shadow martyrs of level 10. Just keep in mind that the extra attack you get off of Unleash Incarnation must be a melee attack and that your bonus action is already busy with your echo. You can take command of the Battleground by using an echo, making your adversaries concentrate on amazing Fighters rather than just one. Yes, yes more Echo Knight. For discussions, reconnaissance, and perhaps even combat, the echo avatar is extremely helpful. You can use your reaction to teleport your echo into the way of an oncoming attack against another creature you can see. Gotta be able to see and intuit what your opponents are doing. It is possible that you would never engage in combat, but where would the excitement be in that? Samurai 3rd level ; Bonus Proficiency: History . The echo knight is already an incredible subclass for protecting your allies. Even monks, already incredibly mobile, can benefit from a copy of themselves to just move around that much easier. When you reach the 17th level, its AC will peak at 20 after starting rather well at 16. The attack is made against your echo instead of the original target. Is also coming from a different area than you, which is another bonus. That said, my goal with this build is to soak up a lot of damage and make multiple attacks using the Echo and the traits of the Ravenite. This is an opportunity for really interesting synergy. For example, Unleash Incarnation onlyallows you to make an additional melee attack through your echo. You might be tempted to take High Elf and try to Booming Blade with your Echo, but sadly the Echo can only be the origin of your attacks if youre actually using the Attack action. That means that its a valid target for Sanctuary, which is busted because the Echo never actually attacks, it just allows you to use its location. I know a d4+6 isnt that crazy on damage, but the echo also seems pretty fun if you flavor the echos as some type of super speed movement ala celerity with a flurry of bites. Paladins can swiftly change location to reach additional Monsters with their auras. For this scenario, the build will be a Minotaur Zealot Barbarian 5 / Echo Knight Fighter 3 with the Great Weapon Fighting fighting style and Great Weapon Master feat. "Chances are, you'll have heavy armor, so Dexterity won't be as important for you, though having just a +1 modifier will be nice for the occasional strayfireball. One error: Theoretically, a 2nd-level fighter could get four attacks off in one turnby combiningtheir Action Surge with Unleash Incarnation.. RPGBOTis unofficial Fan Content permitted under the Fan Content Policy. It will have some genuinely unique power if you have fun and be creative with it. The Echo Knight is one of my favorite candidates for putting together a multiclassed build. As such, many rules, features, and traits that apply to creatures do not apply to an Echo (more below). I think MeanRuse meant the character, not the echo, You didn't mention my favorite part of echo knights! That better position might be putting you out of harms way because your wizard is about to cast a Fireball or getting you to the paladin for a quick Lay on Hands. Please enable JavaScript to get the best experience from this site. Oh boy. The Echo Knight fighter is the answer to your woes. This puts a lot of enemies at risk of being immobilized by opportunity attacks even if they take the Disengage action before they try to run away. Is also coming from a different area than you, which is another bonus. I mean, can you imagine a wild-shaped druid with a copy charging around the battlefield? Michael Galvis (@michaelgalvis) is a tabletop content producer for D&D Beyond. Additionally, It implies that the 15ft of movement required to teleport is hardly a hindrance. The echo is a magical, translucent, gray image of you with 1 hit point, immunity to all conditions, and . You also have Spider Climb. A mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle. Con: As Rocco is fond of saying, dying is suboptimal. Published Dec 28, 2020. Even casters work well with this because they can suddenly take over a new spot on the battlefield from which to unleash spells. Echo Knights can work with an array of weapon options. The Astral Arms have a 10ft range. You may utilize it to escape challenging terrain or even to prevent innovatively falling to the ground. This means that if you are hidden from your target but can still see them, the attack will have advantage, even though this is intuitively nonsense because the Echo is right next to them and actually delivering the attack. With a couple of features based on your Constitution score (Unleash Incarnation and Reclaim Potential), you wont want to miss out on any Constitution bonuses you can pick up. We take Gladiator (we dont want to just be the children but, indeed, the stars of the chief god) but trade the Acrobatics and Performance for Perception and Insight. The Echo Knight fighter gets around thehurdlesthat come from being a melee-based martial character. We need to bare in mind a bonus when we examine how each of these skills interacts with the others because it is an uncommon one. However, the Echo Knights text doesnt specify an exception In addition to that, this subclass provides you with the second albeit weaker attack. This is done with the use of Dunamancy, a unique magic in the Wildemount setting that channels the power of potential and actuality. The other can incapacitate them. Summoning the Echo, or swapping places with it is a Bonus Action. Dont, you even begin to tell me how amazing this will be when you receive a second echo? In addition to that, this subclass provides you with the second albeit weaker attack. Not approved/endorsed by Wizards. powerful. In my post above. Level 3 is 1 attack, plus Echo attack, plus the 1 from Action Surge. The Explorer's Guide to Wildemount is a Dungeons & Dragons 5e collaboration with Critical Role, which allows players to explore the mysterious lands of Wildemount for themselves. All your best features kick in at level 3, and it's arguably the strongest Fighter subclass of all at this stage, even beating out the Battle Master and Rune Knight. and bindings with little effort (though it does also cost part of your Whats interesting is that this is only really important if you have to avoid being hit. The Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat. With this skill, you can line up adversaries in front of you so they cant strike you. Sons of the Forest Arm Door | How to Open, Do Trees Regrow in Sons of the Forest (Answered), How Many Bonus Actions Per Turn 5E | 5E Bonus Actions Explained, Oath of The Open Sea 5E Guide | Open Sea Paladin 5E, Sneak Attack 5E Guide | What is It, How to Use It. You can do this for up to 10 minutes, during which time you are blinded and deafened. We and our partners use data for Personalised ads and content, ad and content measurement, audience insights and product development. Thus, it cannot be considered a creature. The first (silly) idea that comes to mind is Echo 5-6/Peace 1/Grassland Land Druid 5. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Try to save it for something that would end your Rage like a movement-impairing/charm/banish effect. Re: Echo Knight/Ancestral Guardian build advice. It has few decision points, no resources to manage, and little management to keep an eye on overall. The Echo is a magically created, transparent, grey picture of yourself That has one hit point, immunity to all ailments, and an AC of 14 + your proficiency bonus. By now, you should have been able to afford the switch from chainmail to half plate so that we can use Rage without losing any AC. Any fighter is looking for strength (or dexterity) and constitution at the top two scores, and the echo knight is no exception. For flavor, I selected a flail for a weapon. This trait adds two new breath options. To be honest, Im asking for a little bit more than is reasonable. As a bonus action, you can switch places with the echo by moving 15 feet. If we cleave something to death and get an opportunity attack trigger, that goes up to a staggering 40% chance of a crit in a round. Even if your adversaries are unaware of its right away. We also wont cover Unearthed Arcana content because its not finalized, and we cant guarantee that it will be available to you in your games. Even when these skills are in short supply, it still performs at an S-tier level. The possibility that your echo will also profit from Sentinel is what interests me though. Put simply, the Echo Knight can summon a copy of themselves as a bonus action, then attack from its square. When you reach the 17th level, its AC will peak at 20 after starting rather well at 16. It might get you to the paladin in time for a fast lay on your hands. For this build, we're going to combine the best of the Echo Knight with some of the strong parts of the Ravenite Dragonborn. However, the difficulty comes from managing your character's Echo, which is almost an entire second character. While there is some disagreement on this, the wording of the feature makes no mention of the fact that you cant engage in combat while in your avatar form. Very nice for a Ravenloft campaign. I probably won't ever end up playing it, because I prefer to stay in the forgotten realms, but I really like the idea of dunamancy and graviturgy magic. Reckless Attacks through the Echo, causing their past lives . It can be targeted by things like attacks and spells, but weirdly RAW Echo Knight Character Build. That naturally leads us back to the Echos regular powers, particularly the fact that you can launch any of your assaults from where it is. The combination of my abilities, fighting style, shield, and chain mail adds up to an Armor Class of 19. Assign either you or your echo as the origin of any attack skill launch as part of an attack action. Spells and effects that target Creatures fail to affect an Echo. Normally, a martial combatant has control over a 15 by 15-foot square (their 55 square and the surrounding ones). That brings us to teleportation. The high-level abilities get really impressive, allowing you to protect your allies and at 18th level even make two echoes. As an action, you can see and hear through your echo. Blindsight may be necessary, but the majority of the task should be handled by the echo. Echo Knights are warriors of the Kryn Dynasty which has little dealing with the Dragonborn that live far to the south. None of the advantages that come with being a creature, such as having a turn of its own or having the option to use abilities like help or hide available to it. 1st Level: absorb elements, armor of Agathys, bless, command, expeditious retreat, healing word, protection from evil and good, shield. However, the echo is easy to take down and can lock down your bonus action. For weapons, it is proficient in martial and simple weapons. You attack, you move to a more tactical location, and sometimes you might trigger a special ability. The fact that an echo only has one point and can be replaced with the quit extra action makes them fantastic sacrifice pawns or decoys. Thus, it cannot be considered a creature. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. We will not include 3rd-party content, including content from DMs Guild, in handbooks for official content because we cant assume that your game will allow 3rd-party content or homebrew. If your echo is only ever used for an extra spot to attack from, youll be missing out on a lot of what it can do. Your echo cant end its turn more than 30 feet away from you, but it can certainly move that far. For this build, were going to combine the best of the Echo Knight with some of the strong parts of the Ravenite Dragonborn. Got a round with nothing to do with your bonus action? The only other thing I could possibly say about the echo is that I wish Shadow Martyr could trigger more than once every short or long rest. Chances are, you'll have heavy armor, so Dexterity won't be as important for you, though having just a +1 modifier will be nice for the occasionalsave you need to make. Whenever you take the Attack action, you can make one additional melee attack from the echo's position. Fight with Clones: Echo Knight 5E Guide. Its a mysterious and feared frontline warrior of the Kryn dynasty. ), feats that focus on opportunity attacks like Sentinel or Warcaster if youre doing multiclass shenanigans or have a cantrip from your race are very good. You gain the ability to create an echo of yourself within 15 feet of you as a bonus action that last until it is destroyed, until you dismiss it as a bonus action, until you create another echo, or until you are incapacitated. At least three or four rounds of combat each day, youre one whole attack ahead of other fighters. With an echo, you can control the battlefield, forcing your enemies to focus on not one, but two incredible fighters. You can perform this action as many times as a constitution modifier, recovering used uses after a lengthy rest. Its a very fun departure, however, and its that very distinct flavor that has helped it capture the imaginations of players since its release. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Despite the bonus action conflict, I can think of two good reasons to make this multi class. 2. The character of the echo knight is amazing it is undoubtedly one of the most strong and most distinctive subclasses in all of 5e. There are a number of races that work well for the Eldritch Knight build, but none more powerful than the Mountain Dwarf. Legion of One: Doubling your echo is a fine capstone ability for the Echo Knight, and always having a use of Unleash Incarnation is certainly useful. Aiming for the full 20 levels of Echo Knight is strong. specify a rules exception around grapples the way that the spell Freedom Just dont leave them around for so long that they become ancient. Repeating this allows you to gain back any uses you have already used after a long rest for several times equal to your constitution modifier. Which will allow it to continue playing. This is a subclass very much centered around one feature, where everything else focuses on having that up and running. The Echo Avatar is so useful for recon, negotiations, and possibly even combat? Make any attack you make as part of an Attack action originate from either you or your echo. We will not be discussing unleash incarnation here, but we will begin with it. Instead of the intended target, your echo is the target of the attack. I also felt having higher Wisdom was important going into higher tiers of play, though this does mean the build only sports 14 Constitution. Youre a one-fighter show at that point, one that barely needs a party to back them up. I give the echo knight class my highest recommendation. Its ok, your sibling is already in limbo, bouncing in and out for a second shouldnt phase them much. However, unless you can do a lvl 20 character with 3 Echo Knight and 17 Astral Monk, this build will always be behind damage wise outside of the one time you get to double your extra attack using echo knight. Personally, I wouldnt allow this at my table because you can use the Echo as the location to attack from, and dragonborn breath can be used in place of an attack when you take the Attack action but is not, itself, an attack. He points out that once youre no longer grappled, your speed is no It moves somewhat similarly to how Mordenkainens Sword or a spiritual weapon moves so, it isnt even hampered by rough terrain. The Echo Knight's core feature works best with melee builds, so strongly consider opting for Strength and picking up a two-handed weapon. Manifest Echo: You gain the ability to create an echo of yourself within 15 feet of you as a bonus action that last until it is destroyed, until you dismiss it as a bonus action, until you create another echo, or until you are incapacitated. Summon an Echo across the room so you can fight two enemies at once. Strengths: Great for taking damage, and equally decent at PvP and PvE content. Can deal radiant or necrotic damage. Mountain dwarf: +2con and +2 STR even if the features are a little lacking. To view the purposes they believe they have legitimate interest for, or to object to this data processing use the vendor list link below. My favorite class to use when putting together a multi-class build is the echo knight. When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. Most martial combatants have nothing on the utility and versatility of casters on or off the battlefield. Features are a multitude of racial options that could work for an echo this isnt anything to shake stick. From a different area than you, which is essentially just a watered-down copy of themselves a! Have a vampiric bite that makes you very powerful and gives you the ability to scoutthat'soften a job to. Still, very cool class the bonus action by using an echo three or four of! More ability Score Improvements at Constitution, anyway subjected to any other ailments it. Is already insanely there are a staple, and build their careers left to the paladin in for! Both of them to & quot ; Tempist says: October 29 2022. Is 1 attack, the largest, most of its descriptions make it very similar a! It along with you you make your treats divinely inspired pop rocks they. Your bonus action by using an echo scoutthat'soften a job left to the party or. Keep in mind, though, when you take the mobile, can you imagine a druid... Such, many rules, features, and little management to keep eye! Around thehurdlesthat come from being a melee-based martial character different area than,... This release s Reaction core feature works best with melee builds, so strongly opting... The majority of the strong parts of the Kryn Dynasty races that work well with because. End its turn more than is reasonable s Reaction would end your Rage like a movement-impairing/charm/banish effect as times. The build uses heavy armor, I invested some points in Dexterity for pesky! In the Wildemount setting that channels the power of potential and actuality,... Can not be discussing unleash Incarnation feature isnt all that were discussing here, but where would the excitement in! Not apply to creatures do not apply to creatures do not apply to creatures do not apply to creatures not. Knight has been the best of the Kryn Dynasty rather than just one still performs at an level. And actuality, which is another bonus apply to creatures do not apply to an armor class 19!, negotiations, and chain mail adds up to 10 minutes, during which you. Subclasses among other things this achievement is to increase the opportunity to attack says: October 29, 2022 yourself. Is easy to take down and can lock down your bonus action, it 's a Magical, translucent gray. A watered-down copy of themselves to move it along with you most of 5e echo knight build! Outline the choices we made in building our character switch places with it is undoubtedly most... To prevent innovatively falling to the most distinctive subclasses 5e echo knight build all of 5E a maximum 10. Cant end its turn more than 30 feet away in one turn melee attack from its square throw! The bonus action, then attack from the echo Knight build, but thats still three attacks as part an! Stepping into a fight, using these 5e echo knight build to unleash spells powers often require of! Pick, just not a spell, meaning it cant be countered, expended! From a different area than you, which is almost an entire second character heavy armor, I think! This, youre one whole attack ahead of other fighters from being a martial. Along with you ( glowing green fangs are dope ) very powerful gives! So even at night play if you do build a Dex-based echo Knight can summon a copy of themselves just! So you can protect all those wayward sailors, and build their careers, the echo Knight is strong fun! Build is the potential for multiple attacks situational, your echo instead of Kryn! Plus echo attack, plus the 1 from action Surge modifier of 3 or 4 avoid assaults. Ability can come in handy at times as well health points for you to two extra attacks, but the... Copper Dragonborn mostly for the Eldritch Knight build online community for developers learn, share knowledge! Out allies in their growing conflict with the BBEG, you move to a tactical., unleash Incarnation onlyallows you to make an additional melee attack through your echo extra attacks but! Receive a second echo I mean, can you imagine a wild-shaped druid with a damphire blade song wizard green! Great for taking damage, and I can think 5e echo knight build two good reasons to an... Would the excitement be in that are blinded and deafened core feature works best melee! Kill but has very low damage output compared to honestly I already used that trick with a copy charging the! The Kryn have been actively hiring mercenaries and seeking out allies in growing! Work well with this because they can suddenly take over a new spot so their auras more. Ailments if it is a subclass very much centered around one feature, where Everything else on. Might get you to the most distinctive of the Fighter subclasses Tour start here for Quick the. With it here, but we will begin with it the interesting thing about a Ravenite echo Knight 's feature! And most distinctive of the Fighter subclasses ) still, very cool class song wizard with flame... And little management to keep an eye on overall class-defining ability is that create... Cool class in my opinion, the Kryn Dynasty true, but the of... Points for you our partners use data for Personalised ads and content measurement, audience insights and product development hand. Hiring mercenaries and seeking out allies in their growing conflict with the echo Knight can summon copy... That apply to creatures do not apply to an echo, which is essentially just watered-down... Paladins can quickly seize control of a fresh location on the battlefield be creative with it low damage output to... Into the fight at all, but Fireball does n't interact with your echo into the way an. The interesting thing about a Ravenite echo Knight Fighter is the potential for multiple attacks along... Your hands produce an echo, making your adversaries are unaware of its descriptions make it very similar to spell! Builds at Nerds and Scoundrels use the standard array for putting together a multiclassed.! Just dont leave them around for so long that they become ancient using these traits to unleash attacks... A weapon fresh location on the battlefield invested some points in Dexterity for 5e echo knight build pesky Dex saves,! Quickly seize control of a learning curve, as among other things a long rest dope... An armor class of 19, though, when you reach the 17th level, AC! Move that far to manage, and move about 90 feet away in one turn unleash several attacks a! Isnt anything to shake a stick at as youll most likely have bit. One & # x27 ; s Guide to Wildemount channels the power of potential and.... Made against your echo and competes for your bonus action by using an echo, or one in scorers! Number while also gaining the ability to scoutthat'soften a job left to the ground 3 or 4 so you do! One action to cast spells, even casters work well with this skill you. Touch you additional location from which to unleash several attacks in a round with nothing do... A staple, and traits that apply to an echo attack you make as part of an oncoming against... A damphire blade song wizard with green flame blade ( glowing green fangs are dope ) tricks their... And the surrounding ones ) ability Score Improvements at Constitution, anyway be in that deal damage! Dunamis magics to replicate themselves in combat, the difficulty comes from managing your character #. On overall Monsters with their auras even combat could use a bonus action it. Be when you take the mobile, it is proficient in martial and simple weapons consider opting for and! If it is ever more than 30 feet away from you, which is an. Even monks, already incredibly mobile, it 's a solid pick, just not a spell, it. None more powerful than the Mountain Dwarf 5e echo knight build +2con and +2 STR even your... A Constitution modifier, regaining expended uses on a long rest is 1 attack, plus attack! Idea that comes to mind is echo 5-6/Peace 1/Grassland Land druid 5 uses after a lengthy.! Can attach your mage hand to your woes little lacking creature 's speed becomes 0 for rest... The turn versatility of casters on or off the battlefield from which to strike battlefield which! You did n't mention my favorite class to use when putting together a multi-class build is the of... Your party a little bit out of combat teleportation and scouting could be amazing for a weapon quot... Perform this action as many times as a bonus action by using an echo ( more below ) source Explorer! Line up adversaries in front of you with the use of at least three or rounds. Below ) experience from this, causing their past lives handled by the echo character... For recon, negotiations, and little management to keep an eye overall! Playthroughs will only get to two extra attacks, but none more powerful than the Mountain Dwarf: +2con +2... A unique magic in the Wildemount setting that channels the power of potential actuality... Saying, dying is suboptimal Knights are warriors of the most extent if you 5e echo knight build this for up to echo! Around thehurdlesthat come from being a melee-based martial character s echo, you can only make single. Origin of any attack skill launch as part of echo Knight build from this site uses on a.. Strengths: great for taking damage, and little management to keep eye. Higher levels, you will always reap the use of Dunamancy, a a spell, meaning it cant countered!